Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Monday, 9 March 2009

Rough notes on the mobile internet

One of the developments we've been looking at a lot recently is the growth of the 'mobile internet/mobile web'.

As an enthusiastic iPhone user I want to attribute this growth to Apple but suspect it's mainly:

  • mobile phone operators offering reasonably-priced (?) flat rate deals with unlimited internet access;

  • said mobile phone operators advertising the benefits of being able to access favourite sites ;
Mobile
  • the proliferation of handsets and mobile browsers that give users access to a web that looks recognisably web-like (and not a horribly adulterated version). I think the iPhone set a standard that others still have to beat - there's no 'iPhone 'killer' yet although Samsung and LG are gaining ground - unlike Nokia and Blackberry.
iPhone fanclub (Surbiton branch)

Related to this I guess is the growth of the 'mobile app'. Here Apple's influence is again dominant with Microsoft and Nokia opening their own applications store. The apps I use on my iPhone for Facebook and Google are great - I wish we had something like it for our VLE.

Facebook on iPhone

Tuesday, 18 November 2008

The Facebook phone - affordances and technological determinism again

A bit more on emerging technologies and social practices mutually informing their respective development. This is going to get a bit ragged and random ... I may have to return and edit.

We know how significant usage of both mobile phones and social networking sites are, well lots of the mobile phone manufacturers and networks are plugging phones that offer easy access to SNSs (see UK advertising campaign from 2008):

Mobile
There's also a forthcoming 'Facebook phone' that will offer much cheaper access:



Finally, the SNSs too have been active developing apps - the best being the Facebook app for the iPhone.

Facebook on iPhone

Anyway, all this is to make the point that technology doesn't remain static; it's developing in response to new social trends (e.g. popularity of SNSs, desire for permanent networked connectivity, constant 'intimate co-presence' facilitated by SNSs etc.) - trends which it plays a role in developing in turn.

Existing technologies such as mobile phones received a makeover to support the growing popularity of networked practices - e.g. smart phones developed a capacity for web access, email and other data services, still and video camera for shots that can be uploaded and shared.

So, camera-equipped smart phones which make it easy to upload pictures to sites like Facebook or Flickr might be said to be responding to existing - although still newish - practices but also create new social media behaviours of their own.

Thursday, 13 November 2008

iPhone and gaming

My son is very taken with my iPhone, especially some of the free games I've installed. He now wants an iPod Touch (and just wants cash from family for Xmas to pay for it). Watching him with it, it looks a credible portable gaming device in its own right.

Gabs on my iPhone



This item from iLounge reinforced this impression:

Speaking in a brief interview as part of a larger article on the iPhone and iPod touch’s role in the industry, Apple CEO Steve Jobs said that the devices may become viable options in the mobile gaming market. “I think the iPhone and iPod touch may emerge as really viable devices in the mobile games market this holiday season,” Said Jobs, noting that around a quarter of the 200 million App Store downloads thus far have been games. “Games sold via the App Store are the most profitable in terms of any of the formats we work on,” added Simon Jeffery, the U.S. president of Sega. Interestingly, Nintendo indicated that it already saw Apple as a competitor prior to its move into the mobile gaming space. “Whether you chose to play on your DS or listen to music on your iPod, we’re already in the same competitive space for time,” said Reggie Fils-Aime, president of Nintendo’s U.S. division. Meanwhile, John Carmack, founder of Id Software, said that although he doesn’t see the iPhone and iPod touch as direct competitors to Sony and Nintendo’s handhelds, Id is developing at least two iPhone games. “I don’t expect them to displace DSs and PSPs,” he said. “I think they will be a fairly robust market all by themselves.”


http://www.ilounge.com/index.php/news/comments/jobs-iphone-platform-may-become-viable-in-mobile-games-market/15649

Thursday, 9 October 2008

De Certeau and the iPhone hackers

De Certeau and the iPhone hackers: is there a link? This post comes out of some discussion board posts on iPhones and Michel de Certeau and is, I guess, a kind of "weave".

Apple is employing what de Certeau would call a 'strategy' of careful control of the apps (applications, the gadgets and gizmos that add functionality to your device) available for purchase or free download from the iTunes Store.

In the face of this 'strategy', iPhone users and apps developers are employing a range of what de Certeau would term 'tactics' (e.g. the creation of web sites in which tips on how to 'hack' your iPhone and interesting apps are publicised).

Apple is saying: we control the virtual space of the iTunes Store; we define how an iPhone can be used and what applications are appropriate; our corporate/commercial interests come first.

Users - and the developer community - resist this; they find ways of outwitting the control mecanisms of Apple's strategy. The Apple iPhone School web site, for example, has tutorials on jailbreaking, hacking, modding and unlocking - terms which evoke de Certeau's poaching metaphor - and reveals a vibrant culture of reinterpretation and reappropriation.

Is the conflict between 'strategy' and 'tactics' the inevitable consequence of power asymmetry? Link to Clay Shirky's Here comes everybody and his reflections on the ease and speed of development of informal organisations and 'lightweight collaboration' on the web.

[Posted with iBlogger from my iPhone]